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| ai.h |
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| dealer.h |
| Contains function-equivalents of what a real-life table dealer would do in a real poker game.
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| gamerules.h |
| Contains the GameRuleSet struct and functions related to its initialization through console prompts.
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| gamestate.h |
| Contains the logic of a poker game in a form of DI'able functions. See their arrangement and implementation in main.c.
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| handranking.h |
| Contains functions responsible for recognition of poker rankings based on Player hole cards and currently revealed community cards.
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| messages.h |
| Allows to use string literals loaded from a separate text file through a dictionary of key/message pairs.
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| player.h |
| Contains a Player struct and related functions.
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| playerio.h |
| Contains functions responsible for two-way communication with the human player through console inputs and outputs.
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| playingcard.h |
| Contains functions, constants and structs related to PlayingCards.
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| utils.h |
| Contains a collection of miscellaneous functions.
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